Showing posts with label Unity3d. Show all posts
Showing posts with label Unity3d. Show all posts

Saturday, January 1, 2011

Cube Crush 1.2

Making more progress on the game.  Today we have about 3 more hours into the game and it's getting better and better each time.

Play Cube Crush 1.2

Latest features:
  • Added the ability to dynamically create Levels with XML files stored as game resource assets
  • Added Level counter to the GUI
  • Explosions are looking better on the Z axis
  • Paddle has been completely revamped to have the fancy rounded edges to give the player more control of the ball
  • Ball is locked firmly in place on the Z via a configurable joint now

Next up:
  • Working with angles and velocity of the ball so it doesn't get into a weird horizontal or vertical bounce
  • Tweaking the XML load of the levels so that we can set colors and other attributes as needed

TPS