Friday, December 31, 2010

Cube Crush 1.1

Making more progress tonight, the Cube Crush game is becoming more playable.  Tonight is night 2 of the project and has about 3 more hours of work added into it.

The game:  Cube Crush 1.1

I will add links to all versions so you can see the evolution as we move forward,  getting close to introducing more kinds of blocks and to start skinning this baby up with a theme.

Special thanks to KITT over on the Unity forums for some great references and inspiration!

Tonight's TPS report:
  • Locked the Z axis down so the balls stay on the game board
  • Added some color
  • All blocks are now prefabs and get drawn dynamically via script, plan is to create all levels defining the pattens with arrays that contains block identifiers in them so we can load up different patterns containing different blocks
  • Adding additional ball everytime you hit 10 blocks in a row (stole that idea from KITT)
  • Everything has been sped up
  • Added explosion when the blocks get hit
  • Handled when balls hit other balls
  • Now keeping track of score, not persisting yet though
  • Shortened the paddle, you have to start trying now
  • Now game ends when you have no more balls in play along with ability to restart or replay
--TPS

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