Wednesday, December 29, 2010

Cube Crush is underway!

The name we landed on, at least to start out with is "Cube Crush"

Tonight's build is the result of just over 2 hours of effort, mostly because we are learning Unity 3D along the way.  I'm thinking we could get to where we are right now in about 30 minutes if we did it all over, but you gotta start somewhere!

If you want to follow the progression of this game, please tune in and give us feedback or suggestions along the way.  It is our intent to document the building of this game start to finish, answer questions along the way, build something cool and entertaining as well as learn some things along the way.

Lets get to it!   See and play the game here: Cube Crush

Version 1.0 Accomplishments - (2.5 hours development effort)
  • Basic mechanic is in place - a bouncy ball that we keep moving with a paddle
  • Game board with background, walls and a top
  • A paddle with movement script (A and D - left and right only thing in place right now)
  • Blocks that get destroyed when the ball makes contact with them (in the form of prefabs)
  • Custom scripts for the ball, blocks and paddle that will be expanding as we add features
  • Custom physics materials to control the bounce of the ball, etc.
  • We have a build windows executable as well as the web playable version linked above
  • Published to our GoDaddy hosted web site
Not a bad couple of hours at all!  We will be evolving this every night so get involved if you want to learn or help us learn!

Biggest gotcha's discovered so far:
  • Depending on yoru host capabilities, plan, etc you may need to add the Untiy file extensions as MIME type.  There's lots of help out there on this but for Windows hosted servers using IIS 7 it's as simple as adding an entry in your web.config file.  Send a message if you need help with this.
  • Created a laundry list of things we are going to address, but it is so new I'm not going to list them all at this time, but we have lots we are going to build upon this simple framework.

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